VKOShader for After Effects · macOS + Windows · get it on aescripts.com — free trial
VKO1 get it · aescripts.com
VisualKO1 · After Effects

Shaders on your
timeline.

The VKO1 shader engine, rebuilt as a native After Effects effect. 91 GPU shaders, a live thumbnail browser, and drop-in custom GLSL — every control keyframable. Renders on the GPU, animates on the comp clock, and reacts to your composition's audio. Works with or without sound.

macOS and Windows — Metal on Mac, Direct3D 11 on Windows. Shaders are written in GLSL either way, and the same .glsl runs on both.

EngineMetal · D3D11
Shaders91 built-in
HostAE 2025·26
PlatformsMac + Win
SHADER · PARTICLES
METAL · 32-BIT
01
Native effect · Effect Controls

Browse. Click. Render.

Drop VKO Shader on any layer and pick from a live thumbnail grid of all 91 shaders — each one a real rendered frame. Every numeric control keyframes on the comp clock; an optional BPM pulse drives the beat with no audio at all.

fx VKO Shader Reset
Shader Diamond Spin▾
List Grid
Up Dn
Palette3
Speed1.00
Complexity0.50
Reactivity0.93
Jog0.29
Energy0.50
CustomImport .glsl…
91 shaders + your own A grid of real frames. The browser renders an actual frame of every shader on its own Metal device and caches it. Grid or list, click to apply — the Shader dropdown and the grid stay in sync.
Import .glsl Drop in your own GLSL. Hit Import .glsl… (or drop files in the VKO Shaders folder). They appear in the browser at once — no AE restart — and recompile on every save.
GLSL → SPIR-V → MSL / HLSL GLSL in, native GPU out. You write plain GLSL (vec4 vko_main); VKO Shader cross-compiles it to Metal on macOS and Direct3D 11 on Windows — the very same .glsl the Android app runs. One shader, every platform.
Keyframe everything Animate, or react to audio. Every numeric control is keyframable. Set a BPM for an automatic beat with no sound, or flip on Audio Reactive to analyze the comp's own audio.
02
Built-in library · 91 shaders

Every shader,
by pack.

Seven packs, ninety-one built-ins, every one keyframeable and audio-reactive out of the box. Import your own on top — the browser doesn't care whether a shader shipped in the box or landed there five minutes ago.

Anime FX New in 1.2 12 shaders
Anime Flame Nova Burst KaPow Speed Burst Ink Rain Rising Smoke Thunder Storm Liquid Marble Spell Cast Raster Tone Raster Ripple Anime Clouds
Daft Cyber 14 shaders
Acid 303 Grid After Work Disco Cyber Ziggurat Daft Pyramid Discovery Visor Dual Spin Engine Interstellar Flight Spin Vinyl Synth Horizon Synth Obelisk Synth Starfighter Ziggurat Gate Tokyo Neon Rain Villa Synthwave
Extras 5 shaders
Ziggurat of the Ancients Hexgate of the Ancients Nebula Blob Bloom 16mm Cosm Code Cascade Matrix
Starter 24 shaders
Aurora Biocore Monitor CGA Dither CRT Monitor CRT Tunnel Diamond Spin Digital Rain Hex Wave Holo HUD Kaleidoscope Laser Grid Neon Tunnel Nihon Grid Pixel Warp Plasma Orb Retro Grid Signal Intercept Spiral Vortex Star Warp Synth City System Crash Tech Diag HUD Voronoi Glass Wireframe Cube
Alchemist 12 shaders
Alchemist Sketchbook Blueprint Orrery Blueprint Plotter Chalkboard Chaos Da Vinci Astrolabe Engineer's Harmonograph Fourier Whiteboard Interstellar Sketch Metatron Sketchbook Patent Topology Pencil Sketch Vitruvian Tesseract
Phosphor Cult 12 shaders
Arcade Idle Circuit God Data Corruption Deep Scan Fungal Bloom Neon Topology Phosphor Eye Pixel Shrine Signal Ghost Star Forge Terminal Soul VHS Nightmare
Computer Veld 12 shaders
DOS Boot Defrag DOS Dungeon File Manager Flight Sim Plasma ASCII DOS Safari Terra Tracker Treemap Vector Vortex

7 packs · 91 shaders total — plus anything you import or build in the free web graph editor.

03
Custom shaders · Live editor

Write a shader.
Hit render.

VKO Shader carries a runtime GLSL compiler. Drop a .glsl in your VKO Shaders folder (or click Import) and it shows up in the browser — recompiled on every save, routed through the same GPU pipeline as the built-ins. No build, no app reload.

VKO1 Graph Editor — node-based shader builder running in the browser
Node graph · live preview
VKO1 Graph Editor export dialog with the After Effects target selected
Export dialog · After Effects target
No code needed · Free web tool
Don't want to write GLSL? Build shaders visually, in your browser. The VKO1 Graph Editor is a node-based shader builder — patch generators, stack modifiers, drag the jog dial, feed it live audio, and watch it react in real time. Hit Export, pick the After Effects target, and it bakes the whole chain into a single .glsl with the same vko_main(uv) contract used below — ready to drop straight into VKO Shader. Nothing to install, nothing to sign up for.

        
p0 · Speed1.00
p1 · Reactivity0.80
p2 · Complexity0.50
p3 · Jog0.00
01
2D snippet.
Write vec4 vko_main(vec2 uv) — that's the whole contract. uv spans 0..1. (The mobile apps add 3D and full-shader modes; the AE effect runs the 2D snippet.)
02
Use the U block.
Every live signal lives on U.* — U.time, U.beat, U.bass, U.energy, plus four knobs U.p0–U.p3 wired to the sliders.
03
Respect the knobs.
Multiply time by U.p0. Scale audio by U.p1. Drive detail with U.p2. Add U.p3 * 0.4 as a jogwheel phase offset (range −3..3).
04
Compute-safe.
AE runs each shader as a GPU compute kernel (Metal / D3D11) — fragment derivatives (dfdx, fwidth) aren't available. Compute widths analytically and the same .glsl runs on Android too.
U. Block · Uniforms reference
U.timefloat
Seconds on the comp clock.
U.beatfloat
0..1 — pulses on the beat.
U.beatPhasefloat
0..1 sawtooth inside the current beat.
U.beatStrengthfloat
0..1 confidence of beat detection.
U.energyfloat
0..1 overall audio level.
U.bassfloat
0..1 low-frequency level.
U.midfloat
0..1 mid-frequency level.
U.treblefloat
0..1 high-frequency level.
U.resolutionvec2
Layer size in pixels.
U.paletteint
0..32 active palette index.
U.p0 · Speedfloat
Time multiplier. 0=frozen, 1=normal.
U.p1 · Reactfloat
Audio influence. 0=none, 1=full.
U.p2 · Complexfloat
Detail / density knob.
U.p3 · Jogfloat
Jogwheel scrub, −3..3 (0 idle).
One GLSL file · two engines
One file, two platforms Android & After Effects. A 2D vko_main snippet that avoids fragment derivatives drops straight into both — identical GLSL, same U.* uniforms, same palette helpers (get_vko_palette_color), same knobs. iOS runs the same engine, knobs and palettes, but its shaders are written in Metal (MSL) — porting GLSL ↔ MSL is mechanical.
Recipes · copy & remix
Beat-Sync FlashU.beat · U.p1
// sharp flash on beat, decays quickly
float flash = U.beat * U.p1 * 0.8 * exp(-U.beatPhase * 4.0);
col += vec3(flash);
Bass-Driven DistortionU.bass · U.p1
float kick   = U.bass * U.p1;
vec2  warped = p + p * kick * 0.15;
float d      = length(warped);
Aspect-Correct CoordsCompute-safe
// no dfdx/fwidth in a compute kernel
float aspect = U.resolution.x / max(U.resolution.y, 1.0);
vec2  p      = (uv * 2.0 - 1.0) * vec2(aspect, 1.0);
Jogwheel Slit-ScanU.p3
float scanLine = uv.y + U.time * 0.05
                 + U.p3 * 0.3;
vec3 col       = get_vko_palette_color(
                       fract(scanLine), U.palette);
04
Install · macOS + Windows

One double-click.

One download, both platforms — a signed, notarized Mac installer (universal, Apple Silicon and Intel) and a Windows installer. Each installs into Adobe's shared plug-ins folder, so it covers After Effects 2025 and 2026 at once.

⤓ Get VKO Shader on aescripts.com
Mac: universal (arm64 + x86_64) · macOS 14+ (Sonoma) · signed & notarized
Windows: 64-bit · Windows 10 / 11
AE 2025 / 2026 on both · from $54.99 · free trial available
01
Download
Grab the installer from your aescripts.com account (or start with the free trial), unzip it and open the Mac or Windows folder.
02
Double-click
Run the installer — next, next, done. The Mac .pkg is notarized, so no Gatekeeper warning.
03
Relaunch AE
Fully quit After Effects (⌘Q / File ▸ Exit) and reopen it.
04
Add to a Solid
Make a comp-sized solid — Layer ▸ New ▸ Solid (⌘Y) — then Effect ▸ VisualKO ▸ VKO Shader. It generates its own image, so it needs a layer to render on. Any solid or adjustment layer works.
05
Changelog

What shipped.

Newest first — this is where updates land.

v1.2 Update August 2026
  • 12 new shaders — 79 → 91 built-in. The Anime FX pack: cel-shaded, manga/anime-styled effects — Anime Flame, Nova Burst, KaPow, Speed Burst, Ink Rain, Rising Smoke, Thunder Storm, Liquid Marble, Spell Cast, Raster Tone, Raster Ripple, Anime Clouds.
  • Fixed a Mask to Shape bug where the shader could render offset inside the layer whenever the composition's output rect didn't start at the layer's own origin (e.g. any pan/anchor offset) — the mask now tracks the layer correctly in every case.
v1.1 Update August 2026
  • Mask to Shape: the shader confines itself to whatever it's applied to — titles, shapes, masked layers — instead of filling the whole rectangular layer bounds. On by default.
  • 19 new shaders — 60 → 79 built-in. The Daft Cyber Pack (14 shaders: Acid 303 Grid, After Work Disco, Cyber Ziggurat, Daft Pyramid, Discovery Visor, Dual Spin Engine, Interstellar Flight, Spin Vinyl, Synth Horizon, Synth Obelisk, Synth Starfighter, Ziggurat Gate, Tokyo Neon Rain, Villa Synthwave) plus 5 new Extras (Ziggurat of the Ancients, Hexgate of the Ancients, Nebula Blob Bloom, 16mm Cosm, Code Cascade Matrix).
v1.0 Launch July 2026
  • First release on aescripts.com — native GPU effect for After Effects, Mac (Metal) and Windows (Direct3D 11).
  • 60 built-in GPU shaders across 33 color palettes, rendered live on the GPU every frame.
  • Live thumbnail browser in Effect Controls alongside the Shader popup — click to pick.
  • Drop-in custom shaders (.glsl) via Custom Shaders ▸ Import — no restart needed. Free web-based node graph editor for building your own with no GLSL required.
  • Every parameter is a standard, keyframeable AE parameter — eases and expressions work like any built-in effect.
  • Set a BPM for an automatic beat with no sound, or flip on Audio Reactive to analyze the comp's own audio.