Play your visuals live.
Or automate them.
A pad-based visual performance instrument for iPhone, iPad & Apple Silicon Mac. Trigger clips, stack effects, sync to BPM — play it live, or let AutoMix take over.
Another great app by this dev. This one there really is nothing like it out there. Quick and easy way to make great videos for anything, and even works on my older iPad. Highly recommended!
You're behind the decks. The crowd wants visuals. You don't have a VJ, a laptop rig, or a free hand.
VKO1 runs the visuals for you — tempo-matched, beat-locked, auto-cycling effects — on the phone already in your pocket.
Seven playback modes, from manual to fully autonomous. MIX is the flagship — all banks, auto-cycling effects, zero input. MIX2 layers two clips with cycling blend modes. BLEND focuses on the composite — you keep your effects, it keeps evolving.
Connect Claude Code — or any MCP-compatible agent — and VKO1 becomes an instrument it can play. It writes custom Metal shaders, builds node graphs, previews its own renders, and pushes visuals straight onto your pads, live.
macOS only · Off by default · Shipped in version 1.29
Run it on the phone in your pocket. Stand it on an iPad. Plug in a controller. Send visuals to the big screen. VKO1 fits the setup you already have.
The full VKO1 node graph — running live on WebGL. Patch generators, stack modifiers, drag the jog dial, feed it your microphone or an audio file, and watch it react in real time. Export your graph as a .vko file and open it straight in VKO1. Nothing to install. Nothing to sign up for.
Free · Runs in Chrome, Safari, Firefox & Edge on desktop and tablet
VKO1 is on the App Store now.
iPhone · iPad · Apple Silicon Mac.
Every app in the family speaks the same language — .vkograph graphs and .metal shaders. Patch a graph once, then play it as visuals, hear it as a wavetable synth, or cut sixteen drums out of it. One picture. Three instruments.
Where it all started. Pad-based live visuals, AutoMix and 53 effects — plus the node editor that writes the .vkograph files the whole family reads.
A synth you can see. Mesa renders your shader offscreen and reads each frame's luminance as a single-cycle waveform — then paints every voice back as light.
Sixteen wavetable voices, each cut from its own scan row through a live shader. No samples, no models — swap the image and the whole kit re-cuts at once.
The full node graph on WebGL — patch generators, stack modifiers, feed it live audio. Nothing to install. Export a .vko graph and open it anywhere in the universe.
The same shader engine as a native plugin inside the tools you already edit and render in — keyframable, GPU, no round-trip.
91 GPU shaders as a native AE effect — live thumbnail browser, drop-in custom GLSL, every control keyframable.
91 shaders and 33 palettes in FCP & Motion, locked to timeline time so every cut stays on the beat.
115 shaders rendered live every frame — no bake, no loop point — audio-reactive, with custom GLSL written by Claude over MCP.