Like an MPC,
but for visuals.
A pad-based visual performance instrument for iPhone, iPad & Apple Silicon Mac. Trigger clips, stack effects, sync to BPM — with or without your hands on it.
You're behind the decks. The crowd wants visuals. You don't have a VJ, a laptop rig, or a free hand.
VKO1 runs the visuals for you — tempo-matched, beat-locked, auto-cycling effects — on the phone already in your pocket.
Seven playback modes, from manual to fully autonomous. MIX is the flagship — all banks, auto-cycling effects, zero input. MIX2 layers two clips with cycling blend modes. BLEND focuses on the composite — you keep your effects, it keeps evolving.
Parametric meshes, imported models, and a shared camera you can orbit with your finger — all living inside the same node graph as every other generator. Depth-buffered. Audio-reactive. Now shipping.
Torus Knot & Icosphere Terrain built live on device. Audio-reactive vertex displacement, Blinn-Phong + fresnel shading, all 33 palettes.
Drop in a .usdz, .obj, .ply, or .abc. Auto-centered, auto-scaled, swappable from the inspector.
The preview panel is now a live 3D viewport. Drag to orbit, pinch to zoom, double-tap to reset. Camera is shared across every 3D node.
Drop a .metal file with a vertex + fragment pair onto any 3D mesh. Compiled at runtime — instant generator node. Full GPU, full control.
fragment float4 myShader( VOut in [[stage_in]], constant Uniforms& u [[buffer(0)]]) { return float4(in.uv, u.bass, 1.0); }
Run it on the phone in your pocket. Stand it on an iPad. Plug in a controller. Send visuals to the big screen. VKO1 fits the setup you already have.
VKO1 is on the App Store now.
iPhone · iPad · Apple Silicon Mac.